A procedural arch bridge tool that I created in Houdini for the game Frameshift. Check out the full breakdown in the blog post: https://www.artstation.com/nickowens/blog/24ZN/procedural-cities-for-games-part-3-arch-bridges-in-houdini-and-unity
Parameters can be adjusted to change the look of the bridge.
When used in the world, the bridge dynamically adjusts to span any gap.
I brought one bridge back into Houdini for an RBD sim to break it.
One of the largest bridges in the game!
The parameters that can be adjusted on the asset.