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Procedural Arch Bridge in Houdini & Unity

A procedural arch bridge tool that I created in Houdini for the game Frameshift. Check out the full breakdown in the blog post: https://www.artstation.com/nickowens/blog/24ZN/procedural-cities-for-games-part-3-arch-bridges-in-houdini-and-unity

Parameters can be adjusted to change the look of the bridge.

Parameters can be adjusted to change the look of the bridge.

When used in the world, the bridge dynamically adjusts to span any gap.

When used in the world, the bridge dynamically adjusts to span any gap.

I brought one bridge back into Houdini for an RBD sim to break it.

I brought one bridge back into Houdini for an RBD sim to break it.

One of the largest bridges in the game!

One of the largest bridges in the game!

The parameters that can be adjusted on the asset.

The parameters that can be adjusted on the asset.